Would you like to react to this message? Create an account in a few clicks or log in to continue.


-Gaming At Its Best-
 
HomePortalLatest imagesSearchRegisterLog in
Join The Forum Today
Have You Ever Wanted To Make A Stage?
Have you Ever Wanted To Create A Character?
Check Out Our -Mugen Creator Assistance- or -Mugen Guidance- For Help And Tutorials
New Section Added- M.U.G.E.N 1.0+

 

 Super Armor V2

Go down 
2 posters
AuthorMessage
xTWILIGHT-REAPERx
Moderator
Moderator
xTWILIGHT-REAPERx


Posts : 2
Join date : 2010-03-09

Super Armor V2 Empty
PostSubject: Super Armor V2   Super Armor V2 EmptySun Mar 28, 2010 4:26 pm

By far the best super armor and honestly i dont think it can get any better than this


[color=orange]
[Statedef 9000]
movetype = I

[State 9000]
type = AssertSpecial
trigger1 = 1
flag = invisible
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = BindToRoot
trigger1 = 1
pos = 0,0
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = ChangeAnim
trigger1 = root,AnimElemTime(1) = 0
value = Root,Anim
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = HitOverride
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AP,AT
slot = 1
stateno = 9000
time = -1
ignorehitpause = 1
persistent = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = NotHitBy
triggerall = (Root,Life > 0) || (Root,Stateno != 130) || (Root,Stateno != [140,170]) ; Insert not hit states here
trigger1 = time = 0
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AP,AT
time = 15
ignorehitpause = 1
persistent = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = NotHitBy
trigger1 = (Root,Life <= 0) || (Root,Stateno = 130) || (Root,Stateno = [140,170]) ; Insert not hit states here
value = SCA
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = ParentVarSet
trigger1 = time = 0
trigger1 = GetHitVar(damage)
v = 11 ; Variable range = 0-59
value = -2 ; Amount of damage will be done on GetHit
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = ParentVarSet
trigger1 = time > 0
v = 11 ; Variable range = 0-59
value = 0
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 9000]
type = Turn
trigger1 = P2Dist X < 0
ignorehitpause = 1
persistent = 1
pausemovetime = 9999999
supermovetime = 9999999



[Statedef-2]

[State -2]
type = Helper
triggerall = Numhelper(9000) = 0
trigger1 = RoundState >= 2
id = 9000
persistent = 0
name = "Armor"
pos = 0,0
postype = P1
stateno = 9000
helpertype = normal
ignorehitpause = 1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = Lifeadd
trigger1 = 1
value = var(11)
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = NotHitBy
trigger1 = 1
value = SCA
pausemovetime = 9999999
supermovetime = 9999999

[State -2]
type = PalFX
trigger1 = var(11)
time = 7 ; Set how long the gethit glow should last here
add = 0,150,200 ; Set color value
mul = 0,256,256 ; Set color value
sinadd = 0,0,0,10
invertall = 0
color = 256
ignorehitpause = 1
persistent = 1
pausemovetime = 9999999
supermovetime = 9999999


Last edited by xTWILIGHT-REAPERx on Fri Apr 23, 2010 2:25 pm; edited 2 times in total
Back to top Go down
mugenstation360
Moderator
Moderator
mugenstation360


Posts : 28
Join date : 2010-04-13

Super Armor V2 Empty
PostSubject: Re: Super Armor V2   Super Armor V2 EmptyTue Apr 13, 2010 7:27 am

Im srry but im not to sure where this coding goes, is it right under the state 2?
Back to top Go down
 
Super Armor V2
Back to top 
Page 1 of 1
 Similar topics
-
» SUPER STREET FIGHTER 4

Permissions in this forum:You cannot reply to topics in this forum
 :: M.U.G.E.N Support :: M.U.G.E.N Guidance-
Jump to: