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 Silver Fighter's

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Join date : 2009-09-16
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Silver Fighter's Empty
PostSubject: Silver Fighter's   Silver Fighter's EmptyTue Jul 05, 2011 11:45 am

Thats right, a full game im creating "Exclusively" for Mugen Pulse

Silver Fighter's Syou1f


The game involves a variety of characters who are trying to defeat the "Silver Fighter".

There will be around 10 to 15 characters, in the preview above, i show you the first two characters for this game.

Characters are, from right to left- Motive and Scope

I will post more screenshots of them once i have finished them, aswell as some of the new characters that were just recently started.

The game will have interactive properties.

For example it will have interactive stages and the lifebars will be interactive.

The select screen will have a stage preview when selecting a stage.

There will be more stages than characters, trust me, there will be a shit load of them Twisted Evil

In the preview above, i show you the first stage i've created for the game, its called "MarkZone"

It is interactive. How?

The jets you see in the background, while you're fighting, those jets will be flying around, and when your health reaches a certain level, those jets will shoot at you damaging you even more. What a Face

Each stage is gonna be interactive, the hard part is, coming up with the idea for the interaction, lol.

Now, the lifebars are also interactive.

If you have seen my "Pulse Lifebars" these lifebars are gonna be very similar to them, but with a different layout.

As for the fighting system itself.........

Each character will have crazy combos and supers.

But trust me, those combos will not be easy to do.

I've also set my mind to giving each character his own infinite combo. Why?

Since each character has all these combos and supers, it would be a good idea to throw in a specific infinite combo for each character to cope with some of the most powerful characters.

How is this gonna work?

Its not gonna be like if you were just to be pushing a series of buttons and you'll come out with his infinite.

No, instead each character will have his own button combination, they will not be the same.

And, the infinites will not be the easiest things to do, timing will everything and positioning aswell.

Here is a small preview of what the game is turning out to look like.

Menu ScreenShot.

Silver Fighter's 2iabuq0

The character thats on the far right, will change into all of the characters, it will show an animation of each character.

This only the beginning.

Let me know what you think.
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PostSubject: Re: Silver Fighter's   Silver Fighter's EmptySat Sep 24, 2011 9:39 am

Pretty cool man
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PostSubject: Re: Silver Fighter's   Silver Fighter's EmptyMon Jul 30, 2012 12:33 pm

Looks colorful! cool design so far!
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PostSubject: Re: Silver Fighter's   Silver Fighter's Empty

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