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 Park

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Flamekyo
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Flamekyo


Posts : 239
Join date : 2009-09-16
Location : Think You Know But You Have no Idea

Park Empty
PostSubject: Park   Park EmptySat Apr 03, 2010 2:46 pm

A stage from Mshvsf

Enjoy
Park Mugen5j

-Stage Info-
Animated Water
Falling Leaves
Hi-Jump

Download
Park

Note-
If you dont want to have those rocks and tree in the middle of the stage just remove this code from the .def file

[BG Rocks/Trees]
type = normal
spriteno = 5, 0
start = 0,336
delta = .9,2
mask = 1

[BG shadow]
type = normal
spriteNo = 5,1
start = 0,336
delta = .9,2
trans = addalpha
alpha = 170,256
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O.K.P
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O.K.P


Posts : 6
Join date : 2010-03-20
Age : 31
Location : NO WHERE

Park Empty
PostSubject: Re: Park   Park EmptySat Apr 10, 2010 11:39 am

wow. man the stage is cool.
you did a good job, but the rock's.
why didn't you convert the mto hr,
anyway good job
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Flamekyo
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Flamekyo


Posts : 239
Join date : 2009-09-16
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Park Empty
PostSubject: Re: Park   Park EmptySat Apr 10, 2010 11:51 am

Actually i did convert them into HiRes but when i optimized them, they lost most of the colors
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O.K.P
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O.K.P


Posts : 6
Join date : 2010-03-20
Age : 31
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Park Empty
PostSubject: Re: Park   Park EmptySat Apr 10, 2010 11:53 am

try agin man.
the stage will look perfect if the tock will be in hr too.
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Girlfriends lil bro
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Girlfriends lil bro


Posts : 19
Join date : 2010-03-08

Park Empty
PostSubject: Re: Park   Park EmptySun Apr 11, 2010 5:11 am

O.K.P wrote:
try agin man.
the stage will look perfect if the tock will be in hr too.


I think he meant the rock is HR, just mugen and gradients didn't seem to agree with his decision. I love you
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Park Empty
PostSubject: Re: Park   Park Empty

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