Flamekyo Administrator
Posts : 239 Join date : 2009-09-16 Location : Think You Know But You Have no Idea
| Subject: Park Sat Apr 03, 2010 2:46 pm | |
| A stage from Mshvsf Enjoy -Stage Info- Animated Water Falling Leaves Hi-Jump Download ParkNote- If you dont want to have those rocks and tree in the middle of the stage just remove this code from the .def file [BG Rocks/Trees] type = normal spriteno = 5, 0 start = 0,336 delta = .9,2 mask = 1 [BG shadow] type = normal spriteNo = 5,1 start = 0,336 delta = .9,2 trans = addalpha alpha = 170,256 | |
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O.K.P Contributor
Posts : 6 Join date : 2010-03-20 Age : 31 Location : NO WHERE
| Subject: Re: Park Sat Apr 10, 2010 11:39 am | |
| wow. man the stage is cool. you did a good job, but the rock's. why didn't you convert the mto hr, anyway good job | |
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Flamekyo Administrator
Posts : 239 Join date : 2009-09-16 Location : Think You Know But You Have no Idea
| Subject: Re: Park Sat Apr 10, 2010 11:51 am | |
| Actually i did convert them into HiRes but when i optimized them, they lost most of the colors | |
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O.K.P Contributor
Posts : 6 Join date : 2010-03-20 Age : 31 Location : NO WHERE
| Subject: Re: Park Sat Apr 10, 2010 11:53 am | |
| try agin man. the stage will look perfect if the tock will be in hr too. | |
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Girlfriends lil bro Global Moderator
Posts : 19 Join date : 2010-03-08
| Subject: Re: Park Sun Apr 11, 2010 5:11 am | |
| - O.K.P wrote:
- try agin man.
the stage will look perfect if the tock will be in hr too. I think he meant the rock is HR, just mugen and gradients didn't seem to agree with his decision. | |
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